Sacred Beasts Thunderclap
Spell Continuous

Sacred Beasts Thunderclap

  • Archetype:
  • Phantasm

  • View:
  • 1070




During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 49
Deck 57

Sacred Beasts Thunderclap — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 57 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Sacred Beasts Thunderclap is a live, recursive engine piece rather than a board-maker: it can be placed from hand, Deck or GY, and it returns from the GY to hand during the opponent's End Phase. Its observed combo value is modest (average power index 18.3 across 3 boards, no end-board or boss presence, netCardAdvantage 0 in the examples), so its score comes from access and recovery, not from what it builds. It runs in 306 of 306 sampled decks at 3 copies, which confirms it is a real and practical part of its archetype's line; that frequency is not treated as power. Its ATK and the strength of the Sacred Beast monsters it enables earn no points on their own.

Axis scores

Axis Score Evidence
Accessibility 60 Can be placed from hand, Deck or GY, but needs a Level 10 Sacred Beast in hand for its second half; no searcher evidence and starter role is 0 (text + combo, inference-weighted) (inferred).
Combo & Conversion 40 Its placement puts a Field Spell (Fallen Paradise) onto the field, but the 3 observed boards show only modest power index 18.3 and no end-board (observed).
Resource Economy 55 GY-to-hand recursion gives a repeatable refuel, but netCardAdvantage is 0 across the example boards (text + combo, observed).
Effect & Interaction 5 No negation, removal or hand-trap effect in the text (verified).
Material Utility 5 A Spell card with no material role (verified).
Resilience & Flexibility 70 Three activation zones (hand, Deck, GY) and recursion from the GY make it hard to remove for good (text, verified).
Deck-Building Efficiency 75 Three copies, no garnet or lock restriction, and it runs in 306/306 sampled decks with no splash need (deck evidence, observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs from the GY to hand during the opponent's End Phase, giving a repeatable refuel
  • Can be placed from three zones (hand, Deck, GY), so it stays live across more starts
  • Runs in every sampled deck of its archetype at 3 copies with no garnet cost

Weaknesses

  • Modest observed combo power (average 18.3) with no end-board presence in the sample
  • Its second effect needs a Level 10 Sacred Beast in hand, which limits when it works
  • No interaction, body or material value of its own

Counters / choke points

  • Board-wide or GY-targeted removal and banish effects, which cut its recursion
  • Negation of its activation, which blanks both of its effects

Best use

Engine and GY recursion piece for the Sacred Beast line. Decks: Sacred Beast, Phantasm Spiral, Fiendsmith. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: two placements from hand, Deck or GY, and GY-to-hand recovery in the opponent's End Phase; Runs at 3 copies in 306 of 306 decks, all main deck; Once-per-turn restriction on each effect
  • Observed: Average power index 18.3 across 3 combo boards, no end-board or boss presence; Partners Infinity/Calamity/Fallen Paradise appear in 100% of decks
  • Inferred: Recursion gives a repeatable refuel that is limited by the requirement of a Level 10 Sacred Beast; Access is live in multiple zones, which supports the accessibility score
  • Data gaps: no guides supplied only 3 combo boards, so combo_conversion rests on a thin sample no banlist token; assumed 3 copies (unlimited) no searcher or material table for this card in the evidence Level 10 Sacred Beast availability is not quantified











https://metaduelist.com/
Top